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Here is a list of buildings you can construct in Anno Online.

  • Paths connect buildings and allow the transfer of goods.
  • Buildings gather natural resources, manufacture goods, or provide services.
  • Production Buildings can store up to 5 Produce at a time.
  • Pioneer level buildings only require wood (in addition to coins). Vassal level buildings mostly require wood and stone. Merchant level buildings mostly require wood, stone and tools. Imperial level buildings mostly require wood, stone, tools and glass.

InfrastructureEdit


Building Capacity Upkeep Construction costs Footprint Function (Required population)
K-kontor Harbourmaster's office level 1 1 Cart
0 Pier Slots
BalanceDown 0 Prebuilt

8x4 Prebuilt Coastal

Collects goods (N/A)
K-kontor stufe 2 Harbourmaster's office level 2 2 Carts
1 Pier Slot
BalanceDown 0

125k Coin
175 Wood
225 Stone

8x4 Prebuilt Coastal Collects goods & provides pier slots (1500 vassals)
K-kontor stufe 2 Harbourmaster's office level 3 3 Carts
2 Pier Slots
BalanceDown 0

700k Coin
900 Wood
600 Stone
425 Tools

8x4 Prebuilt Coastal

Collects goods & provides pier slots (2000 merchants)
K-kontor stufe 4 Harbourmaster's office level 4 4 Carts
3 Pier Slots
BalanceDown 0

1.8M Coin
1.8k Wood
1.1k Stone
575 Tools
325 Glass

8x4 Prebuilt Coastal Collects goods & provides pier slots (500 imperials)
K-leuchtturm Lighthouse level 1 5 ship points BalanceDown 0 - 3x3 Increases ship points (N/A)
K-leuchtturm Lighthouse level 2 8 ship points BalanceDown8 80k Coin

250 Wood
100 Stone

3x3 Increases ship points (1500 vassals)
K-leuchtturm Lighthouse level 3 12 ship points BalanceDown12 160k Coin

400 Wood
250 Stone

3x3 Increases ship points (250 merchants)
K-leuchtturm Lighthouse level 4 16 ship points BalanceDown16 300k Coin

600 Wood
400 Stone
50 Tools

3x3 Increases ship points (1000 merchants)
K-leuchtturm Lighthouse level 5 22 ship points BalanceDown22 600k Coin

800 Wood
600 Stone
125 Tools

3x3 Increases ship points (2000 merchants)
K-leuchtturm Lighthouse level 6 28 ship points BalanceDown28 1M Coin

1.2k Wood
800 Stone
400 Tools
50 Glass

3x3 Increases ship points (1 imperial)
K-leuchtturm Lighthouse level 7 36 ship points BalanceDown36 2.2M Coin

1.3k Wood
1.2k Stone
600 Tools
300 Glass

3x3 Increases ship points (1500 imperials)
K-leuchtturm Lighthouse level 8 45 ship points BalanceDown45 5M Coin

1.4k Wood
1.8k Stone
1k Tools
500 Glass

3x3 Increases ship points (4000 imperials)
K-bauernhof Pioneer Residence Varies; minimum 2 BalanceDown 0
10 Wood
3x3 Offers living space for pioneers (N/A)
K-Handwerkerkate Vassal Residence Varies; minimum 5 BalanceDown 0 2k Coin

60 Wood

3x3 Offers living space for vassals (250 pioneers)
K-Kaufmannshaus Merchant Residence Varies; minimum 9 BalanceDown 0 15k Coin

100 Stone

3x3 Offers living space for merchants (1500 vassals)
K-adelshaus Imperial Residence Varies; minimum 14 BalanceDown 0 100k Coin

500 Tools

3x3 Offers living space for imperials (3000 merchants)
K-warenhaus stufe 1 Warehouse 300 goods BalanceDown4 2k Coin

50 Wood

5x4 Coastal Increases goods capacity (25 pioneers)
K-warenhaus stufe 2-3 Warehouse level 2 400 goods BalanceDown4 10k Coin

150 Wood
50 Stone

5x4 Coastal Increases goods capacity (100 vassals)
K-warenhaus stufe 2-3 Warehouse level 3 550 goods BalanceDown4 50k Coin

300 Wood
100 Stone

5x4 Coastal Increases goods capacity (900 vassals)
K-warenhaus stufe 4-5 Warehouse level 4 750 goods BalanceDown4 200k Coin

500 Wood
200 Stone
100 Tools

5x4 Coastal Increases goods capacity (250 merchants)
K-warenhaus stufe 4-5 Warehouse level 5 1000 goods BalanceDown4 500k Coin

650 Wood
400 Stone
200 Tools

5x4 Coastal Increases goods capacity (1500 merchants)
K-warenhaus stufe 4-5 Warehouse level 6 1400 goods BalanceDown4 800k Coin

800 Wood
600 Stone
400 Tools

5x4 Coastal Increases goods capacity (3000 merchants)
K-Warenhaus 4 Warehouse level 7 2000 goods BalanceDown4 2M Coin

1k Wood
1k Stone
600 Tools
200 Glass

5x4 Coastal Increases goods capacity (500 imperials)
K-Warenhaus 4 Warehouse level 8 3000 goods BalanceDown4 3M Coin

1.25k Wood
1.25k Stone
800 Tools
500 Glass

5x4 Coastal Increases goods capacity (2500 imperials)
K-Warenhaus 4 Warehouse level 9 5000 goods BalanceDown4 8M Coin

1.5k Wood
1.5k Stone
1k Tools
1k Glass

5x4 Coastal Increases goods capacity (4000 imperials)
K-markthaus Distribution House 1 Market Cart BalanceDown2 2.15k Coin

20 Wood

4x4 Collects goods (25 pioneers)
Distribution House Level 2
Distribution House level 2 2 Market Carts BalanceDown2 125k Coin

175 Wood
225 Stone

4x4 Collects goods (1500 vassals)
K-markthaus stufe 2 3 Distribution House level 3 3 Market Carts BalanceDown2 300k Coin

400 Wood
250 Stone
175 Tools

4x4 Collects goods (2000 merchants)
K-markthaus stufe 4 Distribution House level 4 4 Market Carts BalanceDown2 800k Coin

800 Wood
500 Stone
250 Tools
175 Glass

4x4 Collects goods (500 imperials)
K-Schatzkammer1 2 Treasury 150kCoin BalanceDown5 40k Coin

75 Wood
25 Stone

4x4 Increases coin limit (300 vassals)
K-Schatzkammer1 2 Treasury level 2 250kCoin BalanceDown10 80k Coin

150 Wood
75 Stone

4x4 Increases coin limit (900 vassals)
K-Schatzkammer3 4 Treasury level 3 500kCoin BalanceDown15 150k Coin

300 Wood
150 Stone

4x4 Increases coin limit (1 merchant)
K-Schatzkammer3 4 Treasury level 4 1M Coin BalanceDown20 300k Coin

500 Wood
300 Stone
25 Tools

4x4 Increases coin limit (500 merchants)
K-Schatzkammer3 4 Treasury level 5 1,5MCoin BalanceDown25 500k Coin

700 Wood
500 Stone
75 Tools

4x4 Increases coin limit (1500 merchants)
K-Schatzkammer3 4 Treasury level 6 2,5MCoin BalanceDown30 750k Coin

900 Wood
750 Stone
150 Tools

4x4 Increases coin limit (2500 merchants)
K-Schatzkammer7 Treasury level 7 4M Coin BalanceDown35 1.25M Coin

1.1k Wood
900 Stone
300 Tools
100 Glass

4x4 Increases coin limit (1 imperial)
K-Schatzkammer7 Treasury level 8 6,5MCoin BalanceDown40 2M Coin

1.25k Wood
1.1k Stone
500 Tools
200 Glass

4x4 Increases coin limit (1000 imperials)
K-Schatzkammer7 Treasury level 9 10M Coin BalanceDown45 3M Coin

1.4k Wood
1.25k Stone
750 Tools
400 Glass

4x4 Increases coin limit (2500 imperials)
K-Schatzkammer7 Treasury level 10 15M Coin BalanceDown50 5M Coin

1.5k Wood
1.4k Stone
1.25k Tools
800 Glass

4x4 Increases coin limit (4000 imperials)
K-proviantmagazin Provision House One production queue slot BalanceDown0 34k Coin

50 Wood
80 Stone

5x4 Enables production of Buffs (300 vassals)
K-schiffsbauer Naval Engineer One production queue slot BalanceDown0 74k Coin

60 Wood
70 Stone

5x6 Coastal Enables production of ship parts (900 vassals)
K-schiffswerft Shipyard One production queue slot BalanceDown0 82k Coin

75 Wood
45 Stone

5x5 Coastal

Build ships

(900 vassals)

Pier Pier 1 Pier Slot BalanceDown8 275k Coin

250 Wood
400 Stone
75 Tools

8x4 Coastal Adds one pier slot (250 merchants)
Pier Pier level 2 2 Pier Slots BalanceDown16 400k Coin

500 Wood
350 Stone
250 Tools

8x4 Coastal Adds second pier slot to pier (2000 merchants)
Pier Pier level 3 3 Pier Slots BalanceDown32 1M Coin

1k Wood
600 Stone
325 Tools
250 Glass

8x4 Coastal Adds third pier slot to pier (500 imperials)
Dock Dock 1 Loading Area BalanceDown 0 65k Coin

190 Wood
110 Stone

1 Pier Slot Allows transport of goods between player's islands (1500 vassals)
K-Handelsspeicher Trade Storehouse 1 Trade Slot BalanceDown16 85k Coin

170 Wood
160 Stone
90 Tools

1 Pier Slot Allows trading between players (250 merchants)
Guild Hall Guildhall BalanceDown 0 75k Coin

300 Wood
300 Stone

9x9 Allows guild related actions. (1 merchant)
Feldweg Dirt road BalanceDown 0 1x1 Connects buildings with each other. (N/A)
Strasse Stone road BalanceDown 0 250 Coin

5 Stone

1x1 Connects buildings to each other. Allows for faster goods collection by cart. (1 vassal)

Building materialsEdit


Building Production (100%) Upkeep Construction costs Required building space Function (Required population)
Woodcutter copy Lumberjack's Hut Wood+1

Hourglass1:45

BalanceDown2 950 Coin 3x3 Produces Wood for Building and Production. (2 pioneers)
Masons Workshop Mason's Workshop Stone+1

Hourglass3:00

BalanceDown6 10.2k Coin

45 Wood

5x3 ,Place On
StoneCart
Produces Stone for Building and Production. (1 vassal)
Iron Mine Iron Mine Iron Ore+1

Hourglass3:30

BalanceDown12 135k Coin

320 Wood
70 Stone

5x3 ,Place On
IronCart
Produces Iron Ore to be Smelted. (1 merchant)
Charcoal Burners Hut Charcoal Burner's Hut Wood-1

Coal+1
Hourglass3:30

BalanceDown14 55k Coin

150 Wood
50 Stone

3x3 Produces Coal by burning Wood. (1500 vassals)
Iron Ore Smelter Iron Ore Smelter Iron Ore-1

Coal-1
Iron+1
Hourglass 5:15

BalanceDown22 95k Coin

95 Wood
210 Stone

3x3 Produces Iron using Iron Ore and Coal. (1 merchant)
Toolmakers Workshop Toolmaker's Workshop Iron-1

Tool+1
Hourglass7:00

BalanceDown20
85k Coin

120 Wood
185 Stone

3x3 Produces Tools. (1 merchant)
Quartz Quarry Quartz Quarry

Quartz+1
Hourglass21:00

BalanceDown37 850k Coin

290 Wood
205 Stone
680 Tools

3x3,
Place On
QuartzCart
Produces Quartz. (1 imperial)
Forest Glassworks Forest Glassworks

Potash+1
Wood-1
Hourglass14:00

BalanceDown35

950k Coin
405 Wood
345 Stone
570 Tools

4x4 Produces Potash using Wood. (1 imperial)
Glass Smelter Glass Smelter

Potash-1
Quartz-1
Glass+1
Hourglass21:00

BalanceDown65

1.2M Coin
365 Wood
360 Stone
640 Tools

3x3 Produces Glass using Potash and Quartz. (1 imperial)
Coal Mine Coal Mine

Coal+1
Hourglass1:45

BalanceDown38

950k Coin
470 Wood
120 Stone
130 Tools
15 Glass

3x3, 
Place On
CoalCart
Produces Coal. (1 imperial)

FoodEdit


Building Production (100%) Upkeep Construction costs Required building space Function (Required population)
Fishershut Fisherman's Hut Fisch +1

Hourglass 1:50

BalanceDown2

1.3k Coin
8 Wood

4x3 Coastal Provides Fish. (1 pioneer)
K-weizenfarm Wheat Farm Weizen+1

Hourglass7:20

BalanceDown4
9.5k Coin

50 Wood
25 Stone

3x3 Provides Wheat. (100 vassals)
Wheatfield Wheat Field Hourglass N/A BalanceDown 0
FREE 4x4 Each Wheat Farm requires 2 Fields.
K-muehle Mill Weizen -1

Mehl +1
Hourglass 3:40

BalanceDown5
15k Coin

35 Wood
45 Stone

3x3 Provides Flour. (100 vassals)
Bakery Bakery Mehl -1

Brot +1
Hourglass 3:40

BalanceDown7
12.5k Coin

20 Wood
60 Stone

3x3 Provides Bread. (100 vassals)
Cattle Farm Cattle Farm

Cattle +1
Hourglass14:00

BalanceDown34

375k Coin
155 Wood
115 Stone
140 Tools
15 Glass

3x3 Provides the Butcher with Cattle. (1 imperial)
Cattle Field Cattle Field Hourglass N/A BalanceDown  0 FREE 4x5 Each Cattle Farm requires 2 Fields.
Butcher Butcher

Cattle-1
Salt-1
Meat+1
Hourglass10:30

BalanceDown30

625k Coin
105 Wood
185 Stone
115 Tools
160 Glass

3x3 Provides Meat. (1 imperial)

DrinksEdit


Building Production (100%) Upkeep Construction costs Required building space Function (Required population)
Goat Farm Goat Farm Milk +1
Hourglass 2:45
BalanceDown2 1.4k Coin

11 Wood

3x3

Provides Milk. (25 pioneers)

Goatpasture Goat Pasture Hourglass N/A BalanceDown 0 FREE 4x4 Each Goat Farm requires 1 Pasture.
Apple Farm Apple Farm Apple +1
Hourglass 6:20
BalanceDown9 32.0k Coin

65 Wood
40 Stone

3x3 Provides Apples. (500 vassals)
Appleorchard Apple Orchard Hourglass N/A BalanceDown 0 FREE 2x3 Each Apple Farm requires 4 Orchards.
Cider Brewery Cider Brewery Apple -1

Cider +1
Hourglass 3:10

BalanceDown6 25.0k Coin

45 Wood
75 Stone

3x3 Provides Cider. (500 vassals)
Monastery Garden Monastery Garden

Herb +1
Hourglass11:00

BalanceDown23

140k Coin
45 Wood
45 Stone
65 Tools

3x3 Produces Herbs. (250 merchants)
Placeholder
Monastery Field Hourglass N/A BalanceDown 0 FREE 2x3

Each Monastery Garden Requires 6 Fields

Monastery Brewery Monastery Brewery

Herb -1
Wheat -1
Beer +1
Hourglass 5:30

BalanceDown25

185k Coin
35 Wood
55 Stone
90 Tools

3x3 Produces Beer. (250 merchants)
Cooperage Cooperage

Wood-1
Iron-1
Barrel+1
Hourglass15:45

BalanceDown24

775k Coin
105 Wood
95 Stone
115 Tools
75 Glass

3x3 Produces Barrels. (500 imperials)
Vineyard Vineyard

Grapes +1
Hourglass36:45

BalanceDown32

675k Coin
145 Wood
90 Stone
68 Tools
25 Glass

3x3 Produces Grapes.(500 imperials)
Placeholder
Vineyard Field Hourglass N/A BalanceDown 0 FREE Each Vineyard requires 4 Fields.
Winepress Winepress

Grapes -1
Barrel -1
Wine +1
Hourglass 21:00

BalanceDown43

875k Coin
115 Wood
130 Stone
60 Tools
135 Glass

3x3 Produces Wine. (500 imperials)

ClothingEdit


Building Production (100%) Upkeep Construction costs Required building space Function (Required population)
Sheep Farm Sheep Farm Wool +1
Hourglass 3:20
BalanceDown2 2.0k Coin
12 Wood
3x3 Provides Wool. (250 pioneers)
Sheeppasture Sheep Pasture Hourglass N/A BalanceDown 0 FREE 3x3 Each Sheep Farm requires 2 Pastures.
Spinners Hut Spinner's Hut Wool -1

Woollen Garments +1
Hourglass 3:20

BalanceDown2 2.7k Coin
9 Wood
3x3 Turns Wool into Woollen Garments. (250 pioneers)
Hemp Plantation Hemp Plantation

Hemp +1 
Hourglass10:30

BalanceDown14

42k Coin
55 Wood
60 Stone

3x3 Provides your Weaver's hut with Hemp.(1500 vassals)
Hempfield Hemp Field Hourglass N/A BalanceDown 0 FREE 3x2 Each Hemp Plantation requires 5 Fields.
Weavers Hut Weaver's Hut

Hemp-1 
Linen Garments+1 
Hourglass3:30

BalanceDown15

45k Coin
50 Wood
70 Stone

3x3 Turns Hemp into Linen Garments. (1500 vassals)
Pig Farm Pig Farm

Animal Hide +1
Hourglass14:00

BalanceDown17

315k Coin
320 Wood
280 Stone
285 Tools

3x3 Produces Animal Skins.(2000 merchants)
Placeholder
Pig Field Hourglass N/A BalanceDown 0 FREE 4x4 Each Pig Farm requires 3 Pigsties.
Salt Mine Salt Mine

Brine +1
Hourglass2:20

BalanceDown37

850k Coin
435 Wood
95 Stone
375 Tools

3x3,
Place On
BrineCart
Produces Brine. (2000 merchants)
Salt Works Salt Works

Brine-1
Coal-1
Salt+1
Hourglass3:30

BalanceDown18

430k Coin
195 Wood
420 Stone
235 Tools

3x3 Produces Salt. (2000 merchants)
Tannery Tannery

Salt-1
Animal Hide-1
Leather Jerkin+1
Hourglass7:00

BalanceDown20

425k Coin
235 Wood
340 Stone
375 Tools

3x3 Produces Leather Jerkins. (2000 merchants)
Trappers Lodge Trapper's Lodge

Fur+1
Hourglass10:00

BalanceDown11

230k Coin
260 Wood
170 Stone
590 Tools

3x3,
Place On
FursNode
Produces Furs. (3000 merchants)
Furriers Workshop Furrier's Workshop

Fur-1
Fur Coat+1
Hourglass10:00

BalanceDown65

485k Coin
590 Wood
570 Stone
510 Tools

6x3,
Place On
Image 1204
Produces Fur Coats. (3000 merchants)
Gold Mine Gold Mine

Gold Ore+1
Hourglass21:00

BalanceDown40

4.325 M Coin
480 Wood
175 Stone
330 Tools
30 Glass

3x3,
Place On
GoldCart
Produces Gold Ore. (4000 imperials)
Gold Ore Smelter Gold Ore Smelter

Gold Ore-1
Coal-1
Gold+1
Hourglass17:30

BalanceDown65

3.65 M Coin
175 Wood
360 Stone
240 Tools
300 Glass

3x3 Produces Gold. (4000 imperials)
Silk Weaving Mill Silk Weaving Mill

Gold-1
Silk-1
Brocade Robes+1
Hourglass52:30

BalanceDown50

3.175 M Coin
190 Wood
280 Stone
195 Tools
365 Glass

3x3 Produces Brocade Robes. (4000 imperials)

PropertyEdit


Building Production (100%) Upkeep Construction costs Required building space Function (Required population)
Paper Mill Paper Mill

Wood-1
Paper+1
Hourglass3:30

BalanceDown18

290k Coin
320 Wood
210 Stone
370 Tools

6x3, 
Place On
Image 1204
Produces Paper. (1000 merchants)
Printing Press Printing Press

Paper-1
Indigo-1
Book+1
Hourglass10:30

BalanceDown16

435k Coin
230 Wood
260 Stone
280 Tools

3x3 Produces Books. (1000 merchants)
Copper Mine Copper Mine

Copper Ore+1
Hourglass4:40

BalanceDown34

2.175 M Coin
225 Wood
45 Stone
215 Tools
20 Glass

3x3,
Place On
CopperCart
Produces Copper Ore. (1000 imperials)
Copper Ore Smelter Copper Ore Smelter

Copper Ore-1
Coal-1
Brass+1
Hourglass7:00

BalanceDown48

1.475 M Coin
110 Wood
240 Stone
175 Tools
85 Glass

3x3 Produces Brass. (1000 imperials)
Apiary Apiary

Beeswax+1
Hourglass14:00

BalanceDown33

425k Coin
140 Wood
60 Stone
75 Tools
30 Glass

3x3 Produces Beeswax. (1000 imperials)
Candle Foundry Candle Foundry

Hemp-1
Beeswax-1
Candle+1
Hourglass21:00

BalanceDown28

975k Coin
145 Wood
160 Stone
100 Tools
105 Glass

3x3 Produces Candles. (1000 imperials)
Metalworks Metalworks

Candle-1
Brass-1
Candlestick+1
Hourglass14:00

BalanceDown38

1.375 M Coin
130 Wood
205 Stone
295 Tools
140 Glass

3x3 Produces Candlesticks. (1000 imperials)
Opticians Workshop Optician's Workshop

Quartz-1
Brass-1
Glasses+1
Hourglass21:00

BalanceDown48

2.475M Coin
310 Wood
340 Stone
270 Tools
225 Glass

3x3 Produces Glasses. (2500 imperials)

PublicEdit


Building Upkeep Construction costs Required building space Function (Required population)
Small Marketplace Small Marketplace BalanceDown2 1.7k Coin
15 Wood
2x2 Satisfies the needs for community over a small area. (N/A)
Well 2 1.8k

25

3x3
Carpenters Workshop Carpenter's Workshop BalanceDown3 2.7k Coin
35 Wood
3x3 Satisfies the basic need of services within its influence area. (+2 population/residence; 60 pioneers)
Chapel Chapel BalanceDown4 3.1k Coin
45 Wood
3x5 Satisfies the basic need of faith within its influence area. (+2 population/residence; 120 pioneers)
Medium Marketplace Medium Marketplace BalanceDown7 13.5k Coin

35 Wood
50 Stone

4x5 Satisfies the needs for community over a medium area. (1 vassal)
Tavern Tavern BalanceDown12 29.5k Coin

40 Wood
70 Stone

3x4 Satisfies the basic need of entertainment within its influence area. (+3 population/residence; 300 vassals)
Fire Station Fire Station BalanceDown15

52k Coin
70 Wood
95 Stone

3x4 Satisfies the need of services within its influence area. (+3 population/residence; 900 vassals)
Large Marketplace Large Marketplace BalanceDown20

95k Coin
80 Wood
160 Stone
75 Tools

8x8 Satisfies the need for community over a large area. (1 merchant)
Tournament Arena Tournament Arena BalanceDown35

325k Coin
140 Wood
160 Stone
125 Tools

5x7 Satisfies the advanced need for entertainment in its influence area. (+4 population/residence; 500 merchants)
Debtors Prison Debtor's Prison BalanceDown40

530k Coin
225 Wood
385 Stone
425 Tools

4x5 Satisfies the intermediate need of services in its influence area. (+4 population/residence; 1500 merchants)
Church Church BalanceDown70

780k Coin
620 Wood
850 Stone
570 Tools

6x8 Satisfies the intermediate need for faith in its influence area. (+4 population/residence; 2500 merchants)
Huge Marketplace Huge Marketplace BalanceDown60

1.05M Coin
180 Wood
340 Stone
160 Tools
185 Glass

10x13 Satisfies the need for community over a huge area. (1 imperial)
Surgery Surgery BalanceDown280

4.15M Coin
350 Wood
550 Stone
470 Tools
380 Glass

3x3 Satisfies the advanced need for services within its influence area. (+5 population/residence; 1500 imperials)
Cathedral Cathedral BalanceDown600

9.25M Coin
1350 Wood
1750 Stone
1400 Tools
1550 Glass

11x18 No longer in-game.

DecorationEdit


Building Construction costs Footprint
Placeholder Hedge corner Ruby 1x1
Placeholder Hedge Ruby 1x1
Graveyard
Graveyard 99 Ruby 3x3
Maypole Maypole 69 Ruby 3x3
Placeholder Pillory 99 Ruby 3x3
Iron statue Iron statue 1490Ruby 3x3
Placeholder Bronze statue 590Ruby 3x3
Virgin Mary shrine Virgin Mary shrine 49 Ruby 2x2
Pond Pond 99 Ruby 3x3
Lion Well Lion well 790 Ruby 2x2
Knight well Knight well 199 Ruby 2x2
Placeholder Bell tower 249 Ruby

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