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Island generation follows this basic pattern:

  1. Decide Island Size - This is based upon the sailor being used, and the ship type has no bearing.
  2. Decide Island Map - Purely random, based on a predefined pool of maps for each island size
  3. Determine Resource Nodes - These are based on the map itself. And the type of resource is determined by the sailor being used again.
  4. Determine Map Fertility - Based on sailor being used. Island size, map, and resource nodes have no impact on this.
  5. Determine Island Name - Random Selection.


Individual nodes are capable of spawning different resources. If there are two islands with the same layouts, one node can provide a different resource than a corresponding node in the same location on the other island.

Island slots[]

Island slots are found in the islands menu and can be unlocked either by expanding your settlement or by using rubies. 4 Islands slots are unlocked by population, while 4 slots can only be unlocked by using rubies.

Island sizes[]

Main island[]

Everyone starts on the same main island. It has a predetermined map, with resource nodes, fertilities, and name all decided before the game starts.These features are identical to all users.


Image 765

Small islands[]

There are currently 5 known Small Islands.

Image Reference
Image 946
Minecart
Harbor Space Expansion Costs
SmallType1
SmallType1 0 8 10 + 8


Explored Upon Colonisation
2: Coin150K Milk 350 Bread 200
3: Coin400K Bread300 Cider 150
4: Coin800K Cider600 Beer300

SmallType2
SmallType2 0 10 5 + 8


Explored Upon Colonisation
2: Coin150K Milk 350 Bread 200
3: Coin400K Bread300 Cider 150

SmallType3
SmallType3 0 14 5 + 9


Explored Upon Colonisation
2: Coin150K Milk 350 Bread 200
3: Coin400K Bread300 Cider 150
4: Coin800K Cider600 Beer300

SmallType4
SmallType4 4 10 8 + 5


Explored Upon Colonisation
2: Coin150K Milk 350 Bread 200
3: Coin400K Bread300 Cider 150
4: Coin800K Cider600 Beer300

SmallType5
SmallType5 3 10 8 + 5


Explored Upon Colonisation
2: Coin150KMilk 350 Bread 200
3: Coin400K Bread300 Cider 150
4: Coin800K Cider600 Beer300


Image 831

Medium Islands[]

There are currently 4 known Medium Islands

Image Reference
Image 946
Minecart
Harbor Space Expansion Cost
MediumType1
MediumType1 4 Total
2 S4
2 S5
12 8 + 10


Explored Upon Colonisation
2: Coin150KMilk 350 Bread 200
3: Coin400K Bread300 Cider 150
4: Coin800K Cider600 Beer300
5: Coin2.5M Beer900 Meat400

MediumType2
MediumType2 3 13 8 + 13


Explored Upon Colonisation
2: Coin150KMilk 350 Bread 200
3: Coin400K Bread300 Cider 150
4: Coin800K Cider600 Beer300
5: Coin2.5M Beer900 Meat400
6: Coin2.5M Beer900 Meat400
7: Coin2.5M Beer900 Meat400

MediumType3
MediumType3 0 15 13 + 15


Explored Upon Colonisation
2: Coin150KMilk 350 Bread 200
3: Coin400K Bread300 Cider 150
4: Coin800K Cider600 Beer300
5: Coin2.5M Beer900 Meat400

MediumType4
MediumType4 0 13 8 + 13


Explored Upon Colonisation
2: Coin150KMilk 350 Bread 200
3: Coin400K Bread300 Cider 150
4: Coin800K Cider600 Beer300


Image 1228

Large Islands[]

There are currently 2 known Large islands.

Image Reference
Image 946
Minecart
Harbor Space Expansion Cost
LargeType1
LargeType1 9 24 5 + 16


Explored Upon Colonisation
2: Coin150K Milk 350 Bread 200
3: Coin400K Bread300 Cider 150
4: Coin800K Cider600 Beer300
5: Coin2.5M Beer900 Meat400
6: Coin2.5M Beer900 Meat400
7: Coin2.5M Beer900 Meat400

LargeType2
LargeType2 4 22 8 + 13


Explored Upon Colonisation
2: Coin150K Milk350 Bread200
3: Coin400K Bread300 Cider150
4: Coin800K Cider600 Beer300
5: Coin2.5M Beer900 Meat400
6: Coin2.5M Beer900 Meat400
7: Coin2.5M Beer900 Meat400

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