Here is a list of buildings you can construct in Anno Online.
- Paths connect buildings and allow the transfer of goods.
- Buildings gather natural resources, manufacture goods, or provide services.
- Production Buildings can store up to 5 Produce at a time.
- Pioneer level buildings only require wood (in addition to coins). Vassal level buildings mostly require wood and stone. Merchant level buildings mostly require wood, stone and tools. Imperial level buildings mostly require wood, stone, tools and glass.
Infrastructure[]
Building | Capacity | Upkeep | Construction costs | Footprint | Function (Required population) | |
---|---|---|---|---|---|---|
Harbourmaster's office level 1 | 1 Cart 0 Pier Slots |
0 | Prebuilt |
8x4 Prebuilt Coastal |
Collects goods (N/A) | |
Harbourmaster's office level 2 | 2 Carts 1 Pier Slot |
0 | 8x4 Prebuilt Coastal | Collects goods & provides pier slots (1500 vassals) | ||
Harbourmaster's office level 3 | 3 Carts 2 Pier Slots |
0 |
8x4 Prebuilt Coastal |
Collects goods & provides pier slots (2000 merchants) | ||
Harbourmaster's office level 4 | 4 Carts 3 Pier Slots |
0 | 8x4 Prebuilt Coastal | Collects goods & provides pier slots (500 imperials) | ||
Lighthouse level 1 | 5 ship points | 0 | - | 3x3 | Increases ship points (N/A) | |
Lighthouse level 2 | 8 ship points | 8 | 80k |
3x3 | Increases ship points (1500 vassals) | |
Lighthouse level 3 | 12 ship points | 12 | 160k |
3x3 | Increases ship points (250 merchants) | |
Lighthouse level 4 | 16 ship points | 16 | 300k |
3x3 | Increases ship points (1000 merchants) | |
Lighthouse level 5 | 22 ship points | 22 | 600k |
3x3 | Increases ship points (2000 merchants) | |
Lighthouse level 6 | 28 ship points | 28 | 1M |
3x3 | Increases ship points (1 imperial) | |
Lighthouse level 7 | 36 ship points | 36 | 2.2M |
3x3 | Increases ship points (1500 imperials) | |
Lighthouse level 8 | 45 ship points | 45 | 5M |
3x3 | Increases ship points (4000 imperials) | |
Pioneer Residence | Varies; minimum 2 | 0 | 10 |
3x3 | Offers living space for pioneers (N/A) | |
Vassal Residence | Varies; minimum 5 | 0 | 2k |
3x3 | Offers living space for vassals (250 pioneers) | |
Merchant Residence | Varies; minimum 9 | 0 | 15k |
3x3 | Offers living space for merchants (1500 vassals) | |
Imperial Residence | Varies; minimum 14 | 0 | 100k |
3x3 | Offers living space for imperials (3000 merchants) | |
Warehouse | 300 goods | 4 | 2k |
5x4 Coastal | Increases goods capacity (25 pioneers) | |
Warehouse level 2 | 400 goods | 4 | 10k |
5x4 Coastal | Increases goods capacity (100 vassals) | |
Warehouse level 3 | 550 goods | 4 | 50k |
5x4 Coastal | Increases goods capacity (900 vassals) | |
Warehouse level 4 | 750 goods | 4 | 200k |
5x4 Coastal | Increases goods capacity (250 merchants) | |
Warehouse level 5 | 1000 goods | 4 | 500k |
5x4 Coastal | Increases goods capacity (1500 merchants) | |
Warehouse level 6 | 1400 goods | 4 | 800k |
5x4 Coastal | Increases goods capacity (3000 merchants) | |
Warehouse level 7 | 2000 goods | 4 | 2M |
5x4 Coastal | Increases goods capacity (500 imperials) | |
Warehouse level 8 | 3000 goods | 4 | 3M |
5x4 Coastal | Increases goods capacity (2500 imperials) | |
Warehouse level 9 | 5000 goods | 4 | 8M |
5x4 Coastal | Increases goods capacity (4000 imperials) | |
Distribution House | 1 Market Cart | 2 | 2.15k |
4x4 | Collects goods (25 pioneers) | |
Distribution House level 2 | 2 Market Carts | 2 | 125k |
4x4 | Collects goods (1500 vassals) | |
Distribution House level 3 | 3 Market Carts | 2 | 300k |
4x4 | Collects goods (2000 merchants) | |
Distribution House level 4 | 4 Market Carts | 2 | 800k |
4x4 | Collects goods (500 imperials) | |
Treasury | 150k | 5 | 40k |
4x4 | Increases coin limit (300 vassals) | |
Treasury level 2 | 250k | 10 | 80k |
4x4 | Increases coin limit (900 vassals) | |
Treasury level 3 | 500k | 15 | 150k |
4x4 | Increases coin limit (1 merchant) | |
Treasury level 4 | 1M | 20 | 300k |
4x4 | Increases coin limit (500 merchants) | |
Treasury level 5 | 1,5M | 25 | 500k |
4x4 | Increases coin limit (1500 merchants) | |
Treasury level 6 | 2,5M | 30 | 750k |
4x4 | Increases coin limit (2500 merchants) | |
Treasury level 7 | 4M | 35 | 1.25M |
4x4 | Increases coin limit (1 imperial) | |
Treasury level 8 | 6,5M | 40 | 2M |
4x4 | Increases coin limit (1000 imperials) | |
Treasury level 9 | 10M | 45 | 3M |
4x4 | Increases coin limit (2500 imperials) | |
Treasury level 10 | 15M | 50 | 5M |
4x4 | Increases coin limit (4000 imperials) | |
Provision House | One production queue slot | 0 | 34k |
5x4 | Enables production of Buffs (300 vassals) | |
Naval Engineer | One production queue slot | 0 | 74k |
5x6 Coastal | Enables production of ship parts (900 vassals) | |
Shipyard | One production queue slot | 0 | 82k |
5x5 Coastal |
Build ships (900 vassals) | |
Pier | 1 Pier Slot | 8 | 275k |
8x4 Coastal | Adds one pier slot (250 merchants) | |
Pier level 2 | 2 Pier Slots | 16 | 400k |
8x4 Coastal | Adds second pier slot to pier (2000 merchants) | |
Pier level 3 | 3 Pier Slots | 32 | 1M |
8x4 Coastal | Adds third pier slot to pier (500 imperials) | |
Dock | 1 Loading Area | 0 | 65k |
1 Pier Slot | Allows transport of goods between player's islands (1500 vassals) | |
Trade Storehouse | 1 Trade Slot | 16 | 85k |
1 Pier Slot | Allows trading between players (250 merchants) | |
Guildhall | 0 | 75k |
9x9 | Allows guild related actions. (1 merchant) | ||
Dirt road | 0 | 1x1 | Connects buildings with each other. (N/A) | |||
Stone road | 0 | 250 |
1x1 | Connects buildings to each other. Allows for faster goods collection by cart. (1 vassal) |
Building materials[]
Building | Production (100%) | Upkeep | Construction costs | Required building space | Function (Required population) | |
---|---|---|---|---|---|---|
Lumberjack's Hut | +1 |
2 | 950 | 3x3 | Produces Wood for Building and Production. (2 pioneers) | |
Mason's Workshop | +1 |
6 | 10.2k |
5x3 ,Place On | Produces Stone for Building and Production. (1 vassal) | |
Iron Mine | +1 |
12 | 135k |
5x3 ,Place On | Produces Iron Ore to be Smelted. (1 merchant) | |
Charcoal Burner's Hut | -1 |
14 | 55k |
3x3 | Produces Coal by burning Wood. (1500 vassals) | |
Iron Ore Smelter | -1 |
22 | 95k |
3x3 | Produces Iron using Iron Ore and Coal. (1 merchant) | |
Toolmaker's Workshop | -1 |
20 |
85k |
3x3 | Produces Tools. (1 merchant) | |
Quartz Quarry | 37 | 850k |
3x3, Place On |
Produces Quartz. (1 imperial) | ||
Forest Glassworks | 35 | 4x4 | Produces Potash using Wood. (1 imperial) | |||
Glass Smelter | 65 | 3x3 | Produces Glass using Potash and Quartz. (1 imperial) | |||
Coal Mine | 38 | 3x3, Place On |
Produces Coal. (1 imperial) |
Food[]
Building | Production (100%) | Upkeep | Construction costs | Required building space | Function (Required population) | |
---|---|---|---|---|---|---|
Fisherman's Hut | +1 |
2 |
4x3 Coastal | Provides Fish. (1 pioneer) | ||
Wheat Farm | +1 |
4 |
9.5k |
3x3 | Provides Wheat. (100 vassals) | |
Wheat Field | N/A | 0 |
FREE | 4x4 | Each Wheat Farm requires 2 Fields. | |
Mill | -1 |
5 |
15k |
3x3 | Provides Flour. (100 vassals) | |
Bakery | -1 |
7 |
12.5k |
3x3 | Provides Bread. (100 vassals) | |
Cattle Farm | 34 | 3x3 | Provides the Butcher with Cattle. (1 imperial) | |||
Cattle Field | N/A | 0 | FREE | 4x5 | Each Cattle Farm requires 2 Fields. | |
Butcher | 30 | 3x3 | Provides Meat. (1 imperial) |
Drinks[]
Building | Production (100%) | Upkeep | Construction costs | Required building space | Function (Required population) | |
---|---|---|---|---|---|---|
Goat Farm | +1 2:45 |
2 | 1.4k |
3x3 |
Provides Milk. (25 pioneers) | |
Goat Pasture | N/A | 0 | FREE | 4x4 | Each Goat Farm requires 1 Pasture. | |
Apple Farm | +1 6:20 |
9 | 32.0k |
3x3 | Provides Apples. (500 vassals) | |
Apple Orchard | N/A | 0 | FREE | 2x3 | Each Apple Farm requires 4 Orchards. | |
Cider Brewery | -1 |
6 | 25.0k |
3x3 | Provides Cider. (500 vassals) | |
Monastery Garden | 23 | 3x3 | Produces Herbs. (250 merchants) | |||
Monastery Field | N/A | 0 | FREE | 2x3 |
Each Monastery Garden Requires 6 Fields | |
Monastery Brewery | 25 | 3x3 | Produces Beer. (250 merchants) | |||
Cooperage | 24 | 3x3 | Produces Barrels. (500 imperials) | |||
Vineyard | 32 | 3x3 | Produces Grapes.(500 imperials) | |||
Vineyard Field | N/A | 0 | FREE | Each Vineyard requires 4 Fields. | ||
Winepress | 43 | 3x3 | Produces Wine. (500 imperials) |
Clothing[]
Building | Production (100%) | Upkeep | Construction costs | Required building space | Function (Required population) | |
---|---|---|---|---|---|---|
Sheep Farm | +1 3:20 |
2 | 2.0k 12 |
3x3 | Provides Wool. (250 pioneers) | |
Sheep Pasture | N/A | 0 | FREE | 3x3 | Each Sheep Farm requires 2 Pastures. | |
Spinner's Hut | -1 |
2 | 2.7k 9 |
3x3 | Turns Wool into Woollen Garments. (250 pioneers) | |
Hemp Plantation | 14 | 3x3 | Provides your Weaver's hut with Hemp.(1500 vassals) | |||
Hemp Field | N/A | 0 | FREE | 3x2 | Each Hemp Plantation requires 5 Fields. | |
Weaver's Hut | 15 | 3x3 | Turns Hemp into Linen Garments. (1500 vassals) | |||
Pig Farm | 17 | 3x3 | Produces Animal Skins.(2000 merchants) | |||
Pig Field | N/A | 0 | FREE | 4x4 | Each Pig Farm requires 3 Pigsties. | |
Salt Mine | 37 | 3x3, Place On |
Produces Brine. (2000 merchants) | |||
Salt Works | 18 | 3x3 | Produces Salt. (2000 merchants) | |||
Tannery | 20 | 3x3 | Produces Leather Jerkins. (2000 merchants) | |||
Trapper's Lodge | 11 | 3x3, Place On |
Produces Furs. (3000 merchants) | |||
Furrier's Workshop | 65 | 6x3, Place On |
Produces Fur Coats. (3000 merchants) | |||
Gold Mine | 40 | 3x3, Place On |
Produces Gold Ore. (4000 imperials) | |||
Gold Ore Smelter | 65 | 3x3 | Produces Gold. (4000 imperials) | |||
Silk Weaving Mill | 50 | 3x3 | Produces Brocade Robes. (4000 imperials) |
Property[]
Building | Production (100%) | Upkeep | Construction costs | Required building space | Function (Required population) | |
---|---|---|---|---|---|---|
Paper Mill | 18 | 6x3, Place On |
Produces Paper. (1000 merchants) | |||
Printing Press | 16 | 3x3 | Produces Books. (1000 merchants) | |||
Copper Mine | 34 | 3x3, Place On |
Produces Copper Ore. (1000 imperials) | |||
Copper Ore Smelter | 48 | 3x3 | Produces Brass. (1000 imperials) | |||
Apiary | 33 | 3x3 | Produces Beeswax. (1000 imperials) | |||
Candle Foundry | 28 | 3x3 | Produces Candles. (1000 imperials) | |||
Metalworks | 38 | 3x3 | Produces Candlesticks. (1000 imperials) | |||
Optician's Workshop | 48 | 3x3 | Produces Glasses. (2500 imperials) |
Public[]
Building | Upkeep | Construction costs | Required building space | Function (Required population) | |
---|---|---|---|---|---|
Small Marketplace | 2 | 1.7k 15 |
2x2 | Markets are a requirement for houses to be included in economy. (Influence area radius = 7 tiles, 2 Pioneers) | |
Well | 2 | 1.8k
25 |
3x3 | Satisfies the basic requirement for health within its influence area. (+2 population/residence; 2 pioneers) | |
Carpenter's Workshop | 3 | 2.7k 35 |
3x3 | Satisfies the basic need of services within its influence area. (+2 population/residence; 60 pioneers) | |
Chapel | 4 | 3.1k 45 |
3x5 | Satisfies the basic need of faith within its influence area. (+2 population/residence; 120 pioneers) | |
Medium Marketplace | 7 | 13.5k | 4x5 | Markets are a requirement for houses to be included in economy. (Influence area radius = 12 tiles, 5 Vassals) | |
Tavern | 12 | 29.5k | 3x4 | Satisfies the basic need of entertainment within its influence area. (+3 population/residence; 300 vassals) | |
Fire Station | 15 | 3x4 | Satisfies the need of security within its influence area. (+3 population/residence; 900 vassals) | ||
Large Marketplace | 20 | 8x8 | Markets are a requirement for houses to be included in economy. (Influence area radius = 22 tiles, 9 Merchants) | ||
Tournament Arena | 35 | 5x7 | Satisfies the advanced need for entertainment in its influence area. (+4 population/residence; 500 merchants) | ||
Debtor's Prison | 40 | 4x5 | Satisfies the intermediate need of security in its influence area. (+4 population/residence; 1,500 Merchants) | ||
Church | 70 | 6x8 | Satisfies the intermediate need for faith in its influence area. (+4 population/residence; 2,500 Merchants) | ||
Huge Marketplace | 60 | 10x13
Markets are a requirement for houses to be included in economy. (Influence area radius = 34 tiles, 14 Imperials) | |||
Surgery | 280 | 3x3 | Satisfies the advanced need for services within its influence area. (+5 population/residence; 1500 imperials) | ||
Cathedral | 600 | 11x18 | Player-built monument, satisfies advanced need for faith within its influence area. (+6, +7, +8, or +10 population/residence; 3,500 Imperials) |