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Island generation follows this basic pattern:

  1. Decide Island Size - This is based upon the sailor being used, and the ship type has no bearing.
  2. Decide Island Map - Purely random, based on a predefined pool of maps for each island size
  3. Determine Resource Nodes - These are based on the map itself. And the type of resource is determined by the sailor being used again.
  4. Determine Map Fertility - Based on sailor being used. Island size, map, and resource nodes have no impact on this.
  5. Determine Island Name - Random Selection.


Individual nodes are capable of spawning different resources. If there are two islands with the same layouts, one node can provide a different resource than a corresponding node in the same location on the other island.

Island slotsEdit

Island slots are found in the islands menu and can be unlocked either by expanding your settlement or by using rubies. 4 Islands slots are unlocked by population, while 4 slots can only be unlocked by using rubies.

Island sizesEdit

Main islandEdit

Everyone starts on the same main island. It has a predetermined map, with resource nodes, fertilities, and name all decided before the game starts.These features are identical to all users.


Image 765

Small islandsEdit

There are currently 5 known Small Islands.

Image Reference
Image 946
Minecart
Harbor Space Expansion Costs
SmallType1
SmallType1 0 8 10 + 8


Explored Upon Colonisation
2: Coin150K Milk 350 Bread 200
3: Coin400K Bread300 Cider 150
4: Coin800K Cider600 Beer300

SmallType2
SmallType2 0 10 5 + 8


Explored Upon Colonisation
2: Coin150K Milk 350 Bread 200
3: Coin400K Bread300 Cider 150

SmallType3
SmallType3 0 14 5 + 9


Explored Upon Colonisation
2: Coin150K Milk 350 Bread 200
3: Coin400K Bread300 Cider 150
4: Coin800K Cider600 Beer300

SmallType4
SmallType4 4 10 8 + 5


Explored Upon Colonisation
2: Coin150K Milk 350 Bread 200
3: Coin400K Bread300 Cider 150
4: Coin800K Cider600 Beer300

SmallType5
SmallType5 3 10 8 + 5


Explored Upon Colonisation
2: Coin150KMilk 350 Bread 200
3: Coin400K Bread300 Cider 150
4: Coin800K Cider600 Beer300


Image 831

Medium IslandsEdit

There are currently 4 known Medium Islands

Image Reference
Image 946
Minecart
Harbor Space Expansion Cost
MediumType1
MediumType1 4 Total
2 S4
2 S5
12 8 + 10


Explored Upon Colonisation
2: Coin150KMilk 350 Bread 200
3: Coin400K Bread300 Cider 150
4: Coin800K Cider600 Beer300
5: Coin2.5M Beer900 Meat400

MediumType2
MediumType2 3 13 8 + 13


Explored Upon Colonisation
2: Coin150KMilk 350 Bread 200
3: Coin400K Bread300 Cider 150
4: Coin800K Cider600 Beer300
5: Coin2.5M Beer900 Meat400
6: Coin2.5M Beer900 Meat400
7: Coin2.5M Beer900 Meat400

MediumType3
MediumType3 0 15 13 + 15


Explored Upon Colonisation
2: Coin150KMilk 350 Bread 200
3: Coin400K Bread300 Cider 150
4: Coin800K Cider600 Beer300
5: Coin2.5M Beer900 Meat400

MediumType4
MediumType4 0 13 8 + 13


Explored Upon Colonisation
2: Coin150KMilk 350 Bread 200
3: Coin400K Bread300 Cider 150
4: Coin800K Cider600 Beer300


Image 1228

Large IslandsEdit

There are currently 2 known Large islands.

Image Reference
Image 946
Minecart
Harbor Space Expansion Cost
LargeType1
LargeType1 9 24 5 + 16


Explored Upon Colonisation
2: Coin150K Milk 350 Bread 200
3: Coin400K Bread300 Cider 150
4: Coin800K Cider600 Beer300
5: Coin2.5M Beer900 Meat400
6: Coin2.5M Beer900 Meat400
7: Coin2.5M Beer900 Meat400

LargeType2
LargeType2 4 22 8 + 13


Explored Upon Colonisation
2: Coin150K Milk350 Bread200
3: Coin400K Bread300 Cider150
4: Coin800K Cider600 Beer300
5: Coin2.5M Beer900 Meat400
6: Coin2.5M Beer900 Meat400
7: Coin2.5M Beer900 Meat400

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