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Your residents will consume a variety of goods, while various public buildings will increase the number of residents in a residence.

Consumables Edit

Goods like food, drinks and clothing are bought by your residents, thus being your primary source of income. See income for more information.

Food and drinks are also used for discovery and exploration.

Food Edit

Your residents will consume goods like fish, bread, spices and meat. While most of them can be produced, spices are trade goods and cannot be produced. Instead of producing spices, you obtain it through trade with Northburgh.

Bauern 1 Pioneers B rger 1 Vassals Patrizier 1 Merchants Adlige 1 Imperials
Fish Fish Fish Fish
Bread Bread
Fish Fish
Bread Bread
Spices Spices
Fish Fish
Bread Bread
Spices Spices
Meat Meat

Drinks Edit

Not lacking for thirst, your residents will consume a variety of drinks.

Bauern 1 Pioneers B rger 1 Vassals Patrizier 1 Merchants Adlige 1 Imperials
Milk Milk Milk Milk
Cider Cider
Milk Milk
Cider Cider
Beer Beer
Milk Milk
Cider Cider
Beer Beer
Wine Wine

Clothing Edit

Your residents will need clothes on their backs.

Bauern 1 Pioneers B rger 1 Vassals Patrizier 1 Merchants Adlige 1 Imperials
Woollen Garments Woollen garments

Woollen Garments Woollen garments
Linen Garments Linen garments

Woollen Garments Woollen garments
Linen Garments Linen garments
Leather Jerkin Leather jerkins
Fur Coat Fur coats

Woollen Garments Woollen garments
Linen Garments Linen garments
Leather Jerkin Leather jerkins
Fur Coat Fur coats
Brocade Robes Brocade robes

Property Edit

Higher tier residences like the Merchant and Imperial residences also require literature and property items.

Patrizier 1 Merchants Adlige 1 Imperials
Books Books Books Books
Candlestick Candlesticks
Glasses Glasses

Consumables - Overview Edit

Below is a consolidated list of consumable needs for the different tiers of residences.

Buildings / Residents Img food Food Img drinks Drinks Img clothing Clothing Img property Property

Bauern 1

K-bauernhof

1 - 24 Pioneers Fish
25 - 249 Pioneers Fish Milk
250+ Pioneers Fish Milk Woollen Garments

B rger 1

K-Handwerkerkate

1 - 99 Vassals Fish Milk Woollen Garments
100 - 299 Vassals Fish Bread Milk Woollen Garments
300 - 1,499 Vassals Fish Bread Milk Cider Woollen Garments
1,500+ Vassals Fish Bread Milk Cider Woollen Garments Linen Garments

Patrizier 1

K-Kaufmannshaus

1 - 249 Merchants Fish Bread Milk Cider Woollen Garments Linen Garments
250 - 999 Merchants Fish Bread Spices Milk Cider Beer Woollen Garments Linen Garments
1,000 - 1,999 Merchants Fish Bread Spices Milk Cider Beer Woollen Garments Linen Garments Books
2,000 - 2,999 Merchants Fish Bread Spices Milk Cider Beer Woollen Garments Linen Garments Leather Jerkin Books
3,000+ Merchants Fish Bread Spices Milk Cider Beer Woollen Garments Linen Garments Leather Jerkin Fur Coat Books

Adlige 1

K-adelshaus

1 - 499 Imperials Fish Bread Spices Meat Milk Cider Beer Woollen Garments Linen Garments Leather Jerkin Fur Coat Books
500 - 999 Imperials Fish Bread Spices Meat Milk Cider Beer Wine Woollen Garments Linen Garments Leather Jerkin Fur Coat Books
1,000 - 2,499 Imperials Fish Bread Spices Meat Milk Cider Beer Wine Woollen Garments Linen Garments Leather Jerkin Fur Coat BooksCandlesticks
2,500 - 3,999 Imperials Fish Bread Spices Meat Milk Cider Beer Wine Woollen Garments Linen Garments Leather Jerkin Fur Coat BooksCandlesticks Glasses
4,000+ Imperials Fish Bread Spices Meat Milk Cider Beer Wine Woollen Garments Linen Garments Leather Jerkin Fur Coat Brocade Robes BooksCandlesticks Glasses

Public buildings Edit

While these buildings lack any direct financial benefit, they are required for more residents to move in. Some of these buildings can be removed under certain conditions or in certain situations, but normally needed to ensure that your residents stay with you.

Community Edit

Your residents need to be connected via road to your marketplace. There is no substitute for having a marketplace, but as you advance through the game, you'll have access to different types.

Img community Marketplace Colonisation Construction cost Upkeep Size Radius
Small Marketplace
Small marketplace
Coin x 1.7k

+ 15 Wood

BalanceDown -2 Move2 x 2 9
Medium Marketplace
Medium marketplace
Coin x 13.5k

+35 Wood

+ 50 Stone

BalanceDown -7 Move4 x 5 16
Large Marketplace
Large marketplace
95 k Coins

+ 80 Wood

+160 Stone

+75 Tools

BalanceDown -20 Move8 x 8
Huge Marketplace
Huge marketplace
1050 k Coins

+ 180 Wood

+340 Stone

+160 Tools

+185 Glass

BalanceDown -60 Move10x13

Services Edit

Your residents have need of various services in the game. The well and carpenter's workshop each adds 2 residents to every residence within its radius of influence, the barber and fire station each adds 3 residents, the debtor's prison adds 4 residents while the surgery adds 5 residents.

Faith Edit

Your residents will have a growing need of religious buildings. The chapel adds 2 residents to every residence within its radius of influence, while the church adds 4 residents.

Entertainment Edit

While your residents will never get angry and rebel, nor is there any mechanics for happiness, they do require certain entertainment. The tavern adds 3 residents to every residence within its radius of influence, while the tournament arena adds 4 residents.

Public buildings - Overview Edit

Below is a consolidated list of all the public building needs for the different tiers of residences.

Buildings / Residents Img community Community Img security Services Img faith Faith Img entertainment Entertainment

Bauern 1 [1]

K-bauernhof

1 - 59 Pioneers Small Marketplace
60 - 119 Pioneers Small Marketplace Carpenters Workshop
120+ Pioneers Small Marketplace Carpenters Workshop Chapel

B rger 1 [2]

K-Handwerkerkate

1 - 299 Vassals Small Marketplace Carpenters Workshop Chapel
300 - 899 Vassals Small Marketplace Carpenters Workshop Chapel Tavern
900+ Vassals Small Marketplace Carpenters Workshop Fire Station Chapel Tavern

Patrizier 1 [3]

K-Kaufmannshaus

1 - 499 Merchants Small Marketplace Carpenters Workshop Fire Station Chapel Tavern
500 - 1,499 Merchants Small Marketplace Carpenters Workshop Fire Station Chapel Tavern Tournament Arena
1,500 - 2,499 Merchants Small Marketplace Carpenters Workshop Fire Station Debtors Prison Chapel Tavern Tournament Arena
2,500+ Merchants Small Marketplace Carpenters Workshop Fire Station Debtors Prison Chapel Church Tavern Tournament Arena

Adlige 1

K-adelshaus

1 - 1,499 Imperials Small Marketplace Carpenters Workshop Fire Station Debtors Prison Chapel Church Tavern Tournament Arena
1,500+ Imperials Small Marketplace Carpenters Workshop Fire Station Debtors Prison Surgery Chapel Church Tavern Tournament Arena
No more buildings required, just more residences and property goods
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